//--------------------------------------------

TurretData IndoorTurret
{
	className = "Turret";
	shapeFile = "indoorgun";
	projectileType = MiniFusionBolt;
	maxDamage = 2.5;
	maxEnergy = 60;
	minGunEnergy = 20;
	maxGunEnergy = 6;
	reloadDelay = 0.4;
	speed = 5.0;
	speedModifier = 1.0;
	range = 25;
	visibleToSensor = true;
	dopplerVelocity = 2;
	castLOS = true;
	supression = false;
	supressable = false;
	pinger = false;
	mapFilter = 2;
	mapIcon = "M_turret";
	debrisId = defaultDebrisMedium;
	shieldShapeName = "shield";
	fireSound = SoundEnergyTurretFire;
	activationSound = SoundEnergyTurretOn;
	deactivateSound = SoundEnergyTurretOff;
	damageSkinData = "objectDamageSkins";
	shadowDetailMask = 8;
	explosionId = debrisExpMedium;
	description = "Indoor Turret";

};
