// -------------------------------------------------
// world types defined here.  
// -------------------------------------------------

// -------------------------------------------------
// alien world
// -------------------------------------------------
$worldTypes[0, type]          = "Alien";
$worldTypes[0, skyname, 0]    = "Cloudy";
$worldTypes[0, skydml, 0]     = "aliensky_cloudyday.dml";
$worldTypes[0, time, 0]       = Day;

$worldTypes[0, skyname, 1]    = "Night";
$worldTypes[0, skydml, 1]     = "alienight.dml";
$worldTypes[0, time, 1]       = Night;

$worldTypes[0, skyname, 2]    = "Foggy";
$worldTypes[0, skydml, 2]     = "aliengreysky.dml";
$worldTypes[0, time, 2]       = Day;

$worldTypes[0, skyname, 3]    = "Starfield";
$worldTypes[0, skydml, 3]     = "starfield";
$worldTypes[0, time, 3]       = Night;
 
// -------------------------------------------------
// desert world
// -------------------------------------------------
$worldTypes[1, type]          = "Desert";
$worldTypes[1, skyname, 0]    = "Day";
$worldTypes[1, skydml, 0]     = "deserttansky.dml";
$worldTypes[1, time, 0]       = Day;

$worldTypes[1, skyname, 1]    = "Sunset";
$worldTypes[1, skydml, 1]     = "nitesky.dml";
$worldTypes[1, time, 1]       = Night;

$worldTypes[1, skyname, 2]    = "Starfield";
$worldTypes[1, skydml, 2]     = "starfield";
$worldTypes[1, time, 2]       = Night;
 
// -------------------------------------------------
// ice world
// -------------------------------------------------
$worldTypes[2, type]          = "Ice";
$worldTypes[2, skyname, 0]    = "Clear Day";
$worldTypes[2, skydml, 0]     = "greysky.dml";
$worldTypes[2, time, 0]       = Day;

$worldTypes[2, skyname, 1]    = "Night";
$worldTypes[2, skydml, 1]     = "icenitesky.dml";
$worldTypes[2, time, 1]       = Night;

$worldTypes[2, skyname, 2]    = "Starfield";
$worldTypes[2, skydml, 2]     = "starfield";
$worldTypes[2, time, 2]       = Night;
 
// -------------------------------------------------
// lush world
// -------------------------------------------------
$worldTypes[3, type]          = "Lush";
$worldTypes[3, skyname, 0]    = "Clear Day";
$worldTypes[3, skydml, 0]     = "lushdayclear.dml";
$worldTypes[3, time, 0]       = Day;

$worldTypes[3, skyname, 1]    = "Lite Sky";
$worldTypes[3, skydml, 1]     = "litesky.dml";
$worldTypes[3, time, 1]       = Day;

$worldTypes[3, skyname, 2]    = "Night";
$worldTypes[3, skydml, 2]     = "lushsky_night.dml";
$worldTypes[3, time, 2]       = Night;

$worldTypes[3, skyname, 3]    = "Starfield";
$worldTypes[3, skydml, 3]     = "starfield";
$worldTypes[3, time, 3]       = Night;

// -------------------------------------------------
// mars world
// -------------------------------------------------
$worldTypes[4, type]          = "Mars";
$worldTypes[4, skyname, 0]    = "Clear Day";
$worldTypes[4, skydml, 0]     = "marsday.dml";
$worldTypes[4, time, 0]       = Day;

$worldTypes[4, skyname, 1]    = "Cloudy Day";
$worldTypes[4, skydml, 1]     = "marsdaycloud.dml";
$worldTypes[4, time, 1]       = Day;

$worldTypes[4, skyname, 2]    = "Dusk";
$worldTypes[4, skydml, 2]     = "marsdusk.dml";
$worldTypes[4, time, 2]       = Night;

$worldTypes[4, skyname, 3]    = "Starfield";
$worldTypes[4, skydml, 3]     = "starfield";
$worldTypes[4, time, 3]       = Night;
 
// -------------------------------------------------
// mud world
// -------------------------------------------------
$worldTypes[5, type]          = "Mud";
$worldTypes[5, skyname, 0]    = "Day";
$worldTypes[5, skydml, 0]     = "mudsky_day.dml";
$worldTypes[5, time, 0]       = Day;

$worldTypes[5, skyname, 1]    = "Dusk";
$worldTypes[5, skydml, 1]     = "mudusk.dml";
$worldTypes[5, time, 1]       = Night;

$worldTypes[5, skyname, 2]    = "Cloudy Night";
$worldTypes[5, skydml, 2]     = "mudcloudnight.dml";
$worldTypes[5, time, 2]       = Night;

$worldTypes[5, skyname, 3]    = "Starfield";
$worldTypes[5, skydml, 3]     = "starfield";
$worldTypes[5, time, 3]       = Night;
