SensorData DeployableMotionSensor
{
   description = "Motion Sensor";
	className = "DeployableSensor";
	shapeFile = "sensor_small";
	shadowDetailMask = 16;
	visibleToSensor = true;
	sequenceSound[0] = { "deploy", SoundActivateMotionSensor };
//   explosionId = DebrisExp;
	damageLevel = {0.8, 1.0};
	maxDamage = 0.4;
	debrisId = defaultDebrisSmall;
	range = 50;
	dopplerVelocity = 1;
   castLOS = false;
   supression = false;
	supressable = false;
	pinger = false;
	mapFilter = 4;
	mapIcon = "M_motionSensor";
	damageSkinData = "objectDamageSkins";
};
