Kerb's T2 Scripts - "Lite" version, fixed for patch by LouCypher

Version 2.0.4
September 26, 2002

=== SETUP ======================================================================

This script requires Writer's support pack, support.vl2, which can be found at
http://www.planettribes.com/depot/downloads/view.asp?id=128

Also, if you have the original version of Kerb's T2 Scripts installed, you
should erase it, or strange things may happen.  To do this, delete the files
Tribes2\GameData\base\scripts\autoexec\k*.cs

To install Kerb's T2 Scripts - "Lite" version, copy zKerbsLite.vl2 to your base
directory.

The scripts are configured in-game, from the "Scripts" button of the Lobby or
Launch menu.  Select "Kerb's T2 Scripts" from the list of scripts and then use
the Options tab.

By default, only the Mortar/Grenade Launcher reticles are enabled, so make sure
you check out the options screen.

=== FEATURES ===================================================================

- Full-screen Mortar and Grenade Launcher range reticles that automatically
  resize based on your resolution and FOV
- Flight-sim style joystick vehicle controls
- Zoom options, including mousewheel control of zoom levels
- Automatic firing of missiles with ingame toggle
- Automatic flare toss on incoming missile
- Rangefinder
- Bomb target for bomber pilots

All features can be enabled/disabled from the options screen, and
more detailed explanations are included there as well.

The only features not explained on the options screen are the new commands on
the controls screen.  They'll appear near the bottom of the list:

Rangefinder - this command switches to targeting laser, fires it for about half
  a second, and then unzooms and switches back to your previous weapon.  Useful
  for lining up mortar shots.
Auto Missile - toggle AutoMissile on/off
Fire Vehicle Weapon - works like "Fire Weapon"
Vehicle Thrusters - works like "Jet Pack"
Eject From Vehicle - works like "Jump"

These last three commands are provided to support joystick vehicle control, so
you can (for example) have a mouse button bound to "Fire Weapon" and also
have your joystick trigger bound to "Fire Vehicle Weapon".

=== CHANGES ====================================================================

Sepetember 26, 2002, version 2.0.4 "Lite" Version
- Removed deployable indicator. If you REALLY need this, get HalDeployer:
  http://scripts.tribes-universe.com/halide/scripts.php?script=HalDeployer

- Removed Jump n Jet script. There are better ones out there, use PJ's or ToeJams:
  http://www.planettribes.com/pj/t2downloads.asp
  http://www.toejamsplace.com/main.php?page=displayinfo&itemid=65

- Removed Full Force Grenade. Get jsut's, it also does mines AND works in Duel Mod:
  http://jsut.tribes2.org/jsutffg/

- Fixed Kerb's Rangefinder reticles to work with new patch, and show the rangefinder
  with the mortar and grenade launcher in Team Rabbit 2.

=== KNOWN ISSUES ===============================================================

If you have joystick vehicle control enabled and you enter a ground vehicle
while turning quickly, the vehicle may have a turning bias (i.e. turn while your
joystick is centered) after you enter it.  This appears to be caused by a
discrepancy in Tribes2 between when vehicle controls are updated upon entering
a vehicle and when vehicle yaw/pitch are applied.  I don't know of any way to
fix it.  As a workaround, however, the problem will go away after you make a
hard turn in either direction.

Please let me know at asta_llama_lincoln@hotmail.com if you find any bugs.

================================================================================

Original copyyright:
(c) 2002 David Gausebeck
gausebec@paypal.com