PilotMode III.cs
Version 0.9.2
by UberGuy (FT) - uberguy@tribalwar.com
January 21, 2003

REQUIRES: Writer's Support Pack
===============================
http://scripts.tribalwar.com/uberguy/files/support/support.vl2

Version 0.9.2 (01/23/2003)
=============
+ Changed handling of axis slider link variable.
+ Changed way onscreen toggle interacts with the invert-axis variable
+ Altered gui so changes made while already in a vehicle take effect
  immediately.

Version 0.9.1 (01/23/2003)
=============
+ Attempt to fix ProPackFixes workaround. I have learned it is a bad thing
  to package calls to ::schedule()

Version 0.9.0 (Beta)
=============
This script is a derivative work based on the effort of other scripters.

For those unfamiliar, PilotMode was a vehicle sensitivity script written by
Crunchy. PilotMode II was a rewrite by Barbarian to include TACII vehicles and
fix some bugs. PilotMode III takes Barbarian's work and adds different
sensitivities for 1st and 3rd person, as well as FoV settings for 1st/3rd person
in each vehicle.

This script should restore your normal (on-foot) FoV when you eject, die, or are
otherwise removed from your vehicle. It only changes your FoV when you're the
pilot - gunner positions are unchanged from your "normal" FoV setting.

Thanks to ZProtoss for the idea, feedback and a lot of the beta testing.

TO INSTALL:
===========
Place PilotModeIII.vl2 anywhere under Tribes2\GameData\base.
Be sure to remove any older copies of PilotMode.
Play T2!  The script is configured from Writer's script browser GUI.
The options are explained in the in-game readme, viewable in the
script browser. Check it out.

Enjoy!
