// Reticle Fix and Forced Custom Images

// This script corrects the game bug of not regaining the repair
// reticle when leaving the CommanderCircuit.  More importantly,
// for those of you (like myself) who can't seem to use custom
// crosshairs by simply placing png files in your /textures/gui
// folder or by placing a vl2 package in your base folder, or
// by using 16 or 32 bit textures instead of palletized, this
// script can also force the use of those new images.

// To force new images, rename each file to include the prefix
// of "my_" so that for example, "hud_ret_sniper.png" becomes
// "my_hud_ret_sniper.png" and place them all in textures/gui.
// You can also now have a different reticle while using the
// repair pack.  Normally the game uses the chaingun reticle
// but if you add an image file called "my_ret_repairgun.png",
// it will use that one instead.

// Additionally, for anyone who would like to use just one ret
// for all their weapons (vehicles included), you can do so by
// placing any ret with the name "single_ret.png" in the
// textures/gui folder.

// The game will only use custom reticles that it finds, so if
// you only have a new one for the LaserRifle, then that's the
// only one that will be changed.

// All reticles have been set to use full opacity making them
// stand out a bit more and you'll find a new option under
// SETTINGS/GAME for toggling the ring around them on or off.
// (note: this takes effect after your next weapon change)

// About this package:  I've added several reticle sets along
// with this script in various colours aswell as a 'mixed' set
// that are currently the ones I use.  Feel free to open them
// using winzip and mix and match to your hearts content.
// I've also tossed in a 'single_ret' vl2 by request which is a
// close rendition of the crosshair from Tribes1.  Using it will
// replace all crosshairs in the game with just that one.

// Version: 1.11
// Status: Working
// Author: Glenn "Sweeper" Edwards
// Email: g__edwards@hotmail.com
