..oo madThrow oo..

by tao|Mad Monk

this is a throw script i made out of some measure of frustration with the existing throw
scripts available (jsut's had a few bugs at the time - it has since been fixed).  

#props to jsut (for the info about how to handle the resetting of the throw count) and MeBaD (for the extra keybinds)

- features -

1) full-force grenade throw 
2) full-force mine throw 
3) does NOT interfere with existing grenade and mine toss functions (you can keep them mapped if you'd like)
4) takes into account factors other than respawning which reset your throw count
5) toss health kit on key press
6) drop all of your grenades on key press
7) added option for full-force grenades/mines on key press OR key release
8) added support for duel mod so that it actually throws the first grenade at full-force (thanks to jsut)
9) added bind to drop all mines on key press

- installation -

1) drop throw.cs in base/scripts/autoexec

- preferences -

the following preferences are defined in base/prefs/madPrefs.cs:

	$madPref::throw::onKeyUp = true;

the default setting is identical to how tribes 2 behaves normally (ie the grenade is thrown when the key
is released).  set this to false to throw on key press instead of key release.
