..oo madAmmo oo..

by tao|Mad Monk

- features -

1) replaces existing ammo hud (the counter by your reticle) with one that includes
   current weapon ammo, #grenades, #mines, and whether or not you have a health kit.
2) hudmover compatible (i didn't put much effort into the initial position)
3) option to hide weapon and inventory huds (hidden by default)


- installation -

1) drop ammohud.cs in base/scripts/autoexec


- prefs -

the following preferences are defined in base/prefs/madPrefs.cs:

	$madPref::ammohud::hideInvHud = true;
	$madPref::ammohud::hideWpnHud = true;

the first will make the inventory hud invisible when true.  the second will make the weapons
hud invisible when true.

new prefs added with new version (base/prefs/madPrefs.cs):
	$madPref::ammohud::showGrenades = true;
	$madPref::ammohud::showMines = true;
	$madPref::ammohud::showKit = true;
	$madPref::ammohud::showBeacons = false;	

these control what items are displayed in the ammo hud.  change values to true (display) or 
false (don't display) accordingly.  

* NOTE: IF YOU HAVE A PRE-3.0 VERSION OF THIS SCRIPT, YOU MUST DELETE THE FOLLOWING ENTRY
IN base/prefs/madPrefs.cs:

	$madPref::ammohud::loaded = true;

