Automissile.txt

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? Automissile.cs
? July 7, 2001
? John Lowell Kelly (THZ*DeLukas)
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**INSTALL**
First unzip automissile.zip to tribes2\gamedata\base\scripts\autoexec. Once you have 
started the game go to controls in the options menu and bind a key for "Automissile" at 
the bottom.

(8/19/01) Script now requires Writer's Support Script

You are ready to go!

**How to use**
The scipts start in a toggled on mode. If you wish to turn off Automissile the toggle key(I use "m").

**Why?**
Why this script?
I have gotten annoyed with getting lock only to lose it before I could fire.

Why a toggle?
Well, I have a friend who likes to scare bombers into dropping all their flares before 
launching. So just incase you don't want it on, it is a toggle.

Why is the code longer then the <20 lines needed?
Because there is a toggle and a HUD. A GUI will add alot to the lenght of a script. However, just seeing the words
"Auto" to the missile hud reminds the user of the change that there system has undergone. It reminds them to ajust
their tactics. 


**Updates**

7/11/01
-Automissile will now work if you get lock and then turn automissile on
-Automissile starts toggled on
-Automissile now displays the word "AUTO" next to missile hud when active

7/13/01
-Fixed HUD Bugs (We hope!)

7/15/01
-Removed Test Messages

7/16/01
-Fixed stray mouseFire(); bug in  clientCmdSetWeaponsHudActive

8/19/01
- Script now requires Writer's Support Script
- Eliminated redundant code
- Not as "slow" in detection

9/9/01
-Will now load Writer's Support Script Loadout 
  --This will fix hud problems
