New Game GUI Beta 2.3 by Ratorasniki

Features
-Graphical
 -Ability to customize reticles for any weapon (even vehicles) from in-game GUI
 -Ability to preview reticle customizations without leaving the menu
 -Ability to Export your own reticle sets, and Import others
 -Ability to customize the compass 'cog' or use compass 'sets'
 -Red, Green, and Blue reticle sets

-Convenience
 -Ability to alter voice profile and pitch settings in game
 -Built in Join Server Retry with configurable time before retry
 -Built in Manual IP Connection dialog
 -Ability to change which pane of the 'Game' pane is seen first
 -Ability to toggle automatic server querying on game startup
 -Ability to configure team names, skins, and hologram projections (for CnH) through Advanced Options window on Host Game screen
 -Notepad allows you to keep a text file with whatever info you like (can include tribes links) and bring it up at any time via. the launch menu

-Tools
 -Auto-loading Plugin system
 -Easy to use reticle set creation
 -Powerfull variable based compass 'cog' set creation

Known Issues
-Join Game Pane
 -Sometimes displays the wrong filter with query game servers on startup off 

-NGG Setup Pane
 -Changing compass cog sets after disconnecting from a server requires restarting Tribes 2 or the cog ends up in a weird position
 -NGG Retry Time (Seconds) slider automatically disabled when NGG finds PJ Retry active - not a problem, but the disabled slider could freak people out :P

-Misc
 -Compass Cog sets currently 'named' by their directory name (ie. textures/HUD/Cog/Rat-One/* would show up as Rat-One in the dropdown list) - now way to have spaces or weird chars in names currently
 -Reticle graphic names currently 'named' by their filename (ie. textures/Reticles/RET_Rat-One.png would show up as Rat-One in the dropdown list for Reticles, and textures/Reticles/BMB_Rat-One.png would show up in the dropdown list for the Bomber [if it were working])
 -Disabled stuff at bottom of main options.

Adding New Reticles
 You can add new reticles to the dropdown lists by downloading or making a reticle, and naming it RET_<yourname>.png and placing it in your Tribes2/GameData/base/textures/Reticles directory. Reticle set configuration files should be placed in Tribes2/GameData/base/scripts/NewGameGui.

Using Red/Green/Blue Reticles
 You can use the Red, Green, or Blue reticle sets by importing the applicable file. For example importing Red Reticles would automatically set up your configuration to use the red reticles.

Adding New Compass Cog Sets
 You can add new cog sets to the dropdown list by downloading or making a set, and placing it in your Tribes2/GameData/base/textures/HUD/Cog/<yourname> directory. Cog sets require a file named DefineCog.cs in their directory which define the sets properties. Even if you do not change any properties, and just redo graphics, you must have a file of this name in your sets directory. For a list of variables and their default uses see Tribes2/GameData/base/textures/HUD/Cog/Default/DefineCog.cs


Adding New Plugins
 You can add new plugins to NGG by downloading or making them, and placing them in your Tribes2/GameData/base/scripts/NewGameGui/plugins directory. Plugins must be named with a NGG_ prefix and be .cs files to be executed on game load.
