ReticlePack
Version: 2.0 final?
By: Kong98
Date: Sep 3, 2002
E-Mail: Kong98@oldfogieshome.com
www: http://www.geocities.com/kentm98/

Major Credits
-------------

wonko_the_sane colored and packaged all the reticles in the pack.
Without him, there would never have been an update to the script.
When he emailed me, I had actually typed in an email telling him I was
retired.  But I decided to take a look and see how much work it would
be... and suddenly the new script is born!

PS: Don't blame wonko for the original reticles.  Those monstrosities
are mine, and are included just to show you how much better the new
reticles are! (Although a few are his to fill in gaps where I hadn't
made reticles before.)


Overview
-----------

This is a collection of colored reticles that are easy to switch between.


Installation
------------

1.  Put ReticlePack.vl2 into your Tribes2/GameData/base directory.

2.  Start Tribes2, and go to Settings->Controls.  Two new keybinds
    have been added:

    "Next Reticle Pack" - Switch between packs (r33t, default,
    original)

    "Next Reticle Color" - Switch between reticle colors.


----------------------------------------------------------------------
[NOTE: I didn't edit anything below this line.  This info is likely
out of date, but I left it in case it could help you out.  Proceed
at your own risk!]
----------------------------------------------------------------------

Details
-------

There are 6 sets of reticles in this pack.  For the most part, I tried
to make them similar to the Tribes reticles.  They're not perfect, but
hey, I'm a programmer not a graphic artist!

To switch reticles while playing, just press the key you bound in
the installation.  It cycles through all the reticle sets.

The 6 set colors are:  Red, Blue, Green, Yellow, Magenta, Cyan

I've implemented reticles for:

     Blaster
     Chaingun
     SpinFusor
     ELF
     Missle Launcher
     Plasma cannon
     Shock-Lance
     Sniper Rifle

I didn't do the Mortar or Grenade launcher, because Kerby did a better
job with his!  You can find information about Kerby's scripts at the bottom
of this file.

I also didn't bother with the targetting laser.  You can see it when you're
firing it, so you can just walk it into the target!


Replacing the Reticles
----------------------

There are 6 reticle sets.  All reticle files begin with the set color:

    Blue
    Cyan
    Green
    Magenta
    Red
    Yellow

There are 9 reticles per set:

      Blue_blaster.png
      Blue_chaingun.png
      Blue_disc.png
      Blue_elf.png
      Blue_frame.png
      Blue_missile.png
      Blue_plasma.png
      Blue_shocklance.png
      Blue_sniper.png

The Blue_frame.png is the outer circle, and is used with the small 32x32
png files.  (Actually, it is used for all of them.  The 64x64 pngs were
based off the _frame.png, so you don't notice any overlap when both are
displayed.)

If you want to change the reticles, or add sets, the script is easy to
edit if you know what you're doing.  If you don't, then you can try
the following:

1. Create directory: Tribes2/GameData/base/textures/ReticlePack
2. Create your PNG files.  Name them appropriately to replace one
   of the existing reticle sets.  (Red_*, Blue_*, etc)

I've had mixed results with this, but sometimes it works!
