Tribes 2
Caerbannog Rabbit MOD

Caerbannog 3.0.0.ZIP   Release Version 3.0.0 Third public release: 7/4/2003.

Author: ]V[ista|)eath
Credits: MA-test Code lovingly lifted and tweaked from TruSoulja's MinRabbit 1.1.  Bits and pieces lifted and tweaked from various borlaK's LakRabbits.  I did my fireworks research on TR2, so thanks to Kinetic Poet for the good reading on emitters/particles.

RULES

Plays like stock Rabbit, EXCEPT: (mighty big 'except')

** Rabbit LOSES 1 point per 15 seconds
** Rabbit's kills are worth 5 points
** No Laser Rifle, ELF, Chaingun, Satchel, Concussion or Flash Grenades
** DIRECT HITS ONLY
** Grenades are the exception: Grenade Blast Radius reduced to 4m/launched 5m/thrown
** Blaster energy per shot increased to 10
** Max Disc Ammo = 25
** MA Bonuses; MA-test code a la TruSoulja/MinRabbit 1.1
** Target Speed Bonus Multipliers for MAs
** Rabbit's MA Bonuses are 2x
** Spawn in faves
** New TR2 sounds integrated to indicate Target Speed, Grab Speed and Grab Height (height sound overrides speed sound)
** MA Mine Disc Bonuses.
** Bonuses for ground shots.

INSTALL

Drop the RabbitGame.cs into your ...gamedata\base\scripts\ folder and restart server -- ***BE SURE TO RECOMPILE DSOs***


CHANGES/FIXES IN VERSION 3.0.0 

CHANGES: 

** Dropped Flag Indicator
** More audio fun
** MA Mine Disc Bonuses reduced.
** Bonuses tweaked for balance. 
** Added MA Distance Records - Game and All-Time
** Spawn w/in 150m of rabbit
** Grenades don't trigger mines
** Support for CTF maps
** Blaster energy consumption de-nerfed; nerfed damage to 1/3 instead.
** Target spews Repair Kit and Disc Ammo on MA hit-- not deducted from target's inventory
** Pretty smoke fireworks on MA kill (7/4 inspired; go figure)

FIXES:

** MA Object Height calcs now take terrain and building objects into account.

CHANGES/FIXES IN BETA 0.2 

CHANGES: 

** Grenade bonus reduced.
** MA Mine Disc Bonuses added.
** Ground Shot Bonuses added.
** Bonuses restructured for balance. 

FIXES:

** None.

CHANGES/FIXES IN BETA 0.1
(compared to non-released Caerbannog server version before 12/18/2002)

CHANGES:

** Grenade blast radius upped to 4m/launched 5m/thrown (from 2m/l 2.5m/t) (T2 stock = 15/l 10/t)
** Blaster fire energy reduced to 10 (from 20) (T2 stock = 4)

FIXES:

** Changes to global objects that effect blast radiuses, ammo maxes, etc. were bleeding over into the other gametypes on the server... very unfriendly :_( -- FIXED IT ; )


 
